// Start is called before the first frame update void Start() { ingredientsRemainingText = GetComponent <Text>(); ingredientsRemainingText.text = ingredientsRemaining.ToString(); playerScript = GameObject.FindObjectOfType <PlayerScriptVM>(); }
// Start is called before the first frame update void Start() { enemiesRemainingText = GetComponent <Text>(); enemiesRemainingText.text = enemiesRemaining.ToString(); playerScript = GameObject.FindObjectOfType <PlayerScriptVM>(); }