public virtual void Start()
 {
     rb            = GetComponent <Rigidbody2D>();
     playerScreen  = GameController.playerScreen.GetComponent <PlayerScreenController>();
     playerRb      = playerScreen.GetComponent <Rigidbody2D>();
     lungCharacter = GameObject.Find("LungCharacter");
 }
Exemplo n.º 2
0
    // A class to keep static references for all major game elements, to easily facilitate referencing between classes

    void Awake()
    {
        gameController   = GetComponent <GameController>();
        playerScreen     = GameObject.Find("PlayerScreen").GetComponent <PlayerScreenController>();
        lungCharacter    = GameObject.Find("LungCharacter").GetComponent <LungCharacterController>();
        mainUIController = GameObject.Find("MainUI").GetComponent <MainUIController>();
        SetEnemiesAccordingToTriggers();
    }
 void Start()
 {
     spriteRenderer = GetComponentInChildren <SpriteRenderer>();
     normalMaterial = spriteRenderer.material;
     playerScreen   = GameController.playerScreen;
 }