// Use this for initialization void Awake() { body = GetComponent <Rigidbody2D>(); rend = playerObject.GetComponent <Renderer>(); anim = GetComponent <Animator>(); respawnPos = transform.position; col = GetComponent <CircleCollider2D>(); source = gameObject.AddComponent <AudioSource>(); mover = PlayerMover.Attach(gameObject, maxLength); painter = PlayerPainter.Attach(gameObject, rend); source.clip = fallSound; }