Exemplo n.º 1
0
 void Awake()
 {
     anim           = GetComponent <Animator> ();
     playerAudio    = GetComponent <AudioSource> ();
     playerMovement = GetComponent <PlayerMovementSS> ();
     //playerShooting = GetComponentInChildren <PlayerShooting> ();
     currentHealth = startingHealth;
 }
Exemplo n.º 2
0
        bool damaged;                                               // True when the player gets damaged.


        void Awake()
        {
            // Setting up the references.
            anim           = GetComponent <Animator> ();
            playerAudio    = GetComponent <AudioSource> ();
            playerMovement = GetComponent <PlayerMovementSS> ();
            playerShooting = GetComponentInChildren <PlayerShootingSS> ();

            // Set the initial health of the player.
            currentHealth = startingHealth;
        }