void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovementSS> (); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; }
bool damaged; // True when the player gets damaged. void Awake() { // Setting up the references. anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovementSS> (); playerShooting = GetComponentInChildren <PlayerShootingSS> (); // Set the initial health of the player. currentHealth = startingHealth; }