Exemplo n.º 1
0
 //Initialize components
 void Start()
 {
     myStats          = GetComponent <CharacterStats>();
     archerAttack     = GetComponent <ArcherAttack>();
     playerController = Player.instance.playerController;
     playerMotor      = GetComponent <PlayerMotor2>();;
 }
Exemplo n.º 2
0
    void OnTriggerExit(Collider other)
    {
        PlayerMotor2 player = other.gameObject.GetComponent <PlayerMotor2>();

        if (player)
        {
            player.leftRipCurrent = true;
            Invoke("load_next_scene", transition_timer);
            //
        }
        //Debug.Log("escaped rip with " + other.gameObject.name);

        //if (sceneTransition && other.tag=="Player")
        {
            //SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
        }
    }
Exemplo n.º 3
0
 //Initialize components
 void Start()
 {
     motor = GetComponent <PlayerMotor2>();
     cam   = Camera.main;
     agent = GetComponent <NavMeshAgent>();
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     print("Started Controller");
     motor = GetComponent <PlayerMotor2>();
 }
Exemplo n.º 5
0
 //Initialize components
 void Start()
 {
     myStats       = GetComponent <CharacterStats>();
     playerMotor   = Player.instance.GetComponent <PlayerMotor2>();
     playerManager = PlayerManager.instance;
 }