//Initialize components void Start() { myStats = GetComponent <CharacterStats>(); archerAttack = GetComponent <ArcherAttack>(); playerController = Player.instance.playerController; playerMotor = GetComponent <PlayerMotor2>();; }
void OnTriggerExit(Collider other) { PlayerMotor2 player = other.gameObject.GetComponent <PlayerMotor2>(); if (player) { player.leftRipCurrent = true; Invoke("load_next_scene", transition_timer); // } //Debug.Log("escaped rip with " + other.gameObject.name); //if (sceneTransition && other.tag=="Player") { //SceneManager.LoadScene(sceneName, LoadSceneMode.Single); } }
//Initialize components void Start() { motor = GetComponent <PlayerMotor2>(); cam = Camera.main; agent = GetComponent <NavMeshAgent>(); }
// Use this for initialization void Start() { print("Started Controller"); motor = GetComponent <PlayerMotor2>(); }
//Initialize components void Start() { myStats = GetComponent <CharacterStats>(); playerMotor = Player.instance.GetComponent <PlayerMotor2>(); playerManager = PlayerManager.instance; }