/* * @Functions */ /// <summary> /// This Start Function call is part of Unity Monobehaviour /// It is called everytime the game starts by Unity /// </summary> void Start() { _rootNode = new PlayerModelNode(enumPlayerTraits.PlayerSkillLevel); _rootNode.AddChild(new PlayerModelNode(enumPlayerTraits.PlayerAnswered)); _rootNode.AddChild(new PlayerModelNode(enumPlayerTraits.PlayerTimeTaken)); }
public void AddChild(PlayerModelNode node) { node._parent = this; _children.Add(node._trait, node); }