Ejemplo n.º 1
0
 /*
  * @Functions
  */
 /// <summary>
 /// This Start Function call is part of Unity Monobehaviour
 /// It is called everytime the game starts by Unity
 /// </summary>
 void Start()
 {
     _rootNode = new PlayerModelNode(enumPlayerTraits.PlayerSkillLevel);
     _rootNode.AddChild(new PlayerModelNode(enumPlayerTraits.PlayerAnswered));
     _rootNode.AddChild(new PlayerModelNode(enumPlayerTraits.PlayerTimeTaken));
 }
Ejemplo n.º 2
0
 public void AddChild(PlayerModelNode node)
 {
     node._parent = this;
     _children.Add(node._trait, node);
 }