void Update() { if (!IsPlayerAlive()) { player.SetPoisonStatus(PlayerLifeTime.PlayerPoisonStatus.Dead); dead.OnUIShow(); } }
void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Player")) { return; } item.Print(); player.SetPoisonStatus(PlayerLifeTime.PlayerPoisonStatus.Healty); heathBar.BonusTime(item.amount); }