void Update()
 {
     if (!IsPlayerAlive())
     {
         player.SetPoisonStatus(PlayerLifeTime.PlayerPoisonStatus.Dead);
         dead.OnUIShow();
     }
 }
    void OnTriggerEnter2D(Collider2D other)
    {
        if (!other.CompareTag("Player"))
        {
            return;
        }

        item.Print();
        player.SetPoisonStatus(PlayerLifeTime.PlayerPoisonStatus.Healty);
        heathBar.BonusTime(item.amount);
    }