private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject != playerJump.gameObject) { playerJump.FloorHit(transform.position); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject != playerJump.gameObject) { playerJump.FloorHit(transform.position); } }