public IEnumerator TriggerGameOver() { playerJump.DisableControls(); gameOverText.text = "Game Over!"; yield return(new WaitForSeconds(2f)); Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name); }
public IEnumerator TriggerGameOver() { playerJump.DisableControls(); gameOverText.text = "Game Over!"; yield return(new WaitForSeconds(2f)); Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name); }