Exemplo n.º 1
0
        public static void DeleteScenePlayer()
        {
            if (ScenePlayerExists())
            {
                int scenePlayerHandle = UnityInterfaceAPI.Map_GetValue(Uniforms.Keys.SCENEPLAYER_NAME);

                UnityInterfaceAPI.Map_Remove(Uniforms.Keys.SCENEPLAYER_NAME);
                UnityInterfaceAPI.Map_Remove(Uniforms.Keys.SCENEPLAYER_GRAPHICS_DEVICE_TYPE);

                PlayerInterface player = new PlayerInterface(scenePlayerHandle);
                player.Delete();
            }
        }