public static void DeleteScenePlayer() { if (ScenePlayerExists()) { int scenePlayerHandle = UnityInterfaceAPI.Map_GetValue(Uniforms.Keys.SCENEPLAYER_NAME); UnityInterfaceAPI.Map_Remove(Uniforms.Keys.SCENEPLAYER_NAME); UnityInterfaceAPI.Map_Remove(Uniforms.Keys.SCENEPLAYER_GRAPHICS_DEVICE_TYPE); PlayerInterface player = new PlayerInterface(scenePlayerHandle); player.Delete(); } }