Exemplo n.º 1
0
 public void AttachToPlayer(PlayerInteract activatingPlayer)
 {
     player = activatingPlayer;
     activatingPlayer.currentTool = this;
     attached = true;
     Sfx.PlaySfx(PickUpSfx);
     //  rb.position = player.transform.GetChild(0).position;
     //rb.rotation = Quaternion.Euler(rb.rotation.x , player.transform.rotation.y, rb.rotation.x);
     // StartCoroutine(MakeJoint());
     foreach (BoxCollider box in GetComponents <BoxCollider>())
     {
         box.enabled = false;
     }
     activatingPlayer.HoldingTool();
 }