Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     if (pi.GetIntroStatus())
     {
         intro.SetActive(false);
         player.SetActive(true);
         gameObject.GetComponent <BarIntroScript>().enabled = false;
     }
     else
     {
         player.SetActive(false);
         intro.SetActive(true);
         StartCoroutine(WaitForDialogue(introDialogue1));
     }
 }