public void LostHp(int value)
 {
     if (isDeath == 0)
     {
         AudioManager.Instance.PlayAudioByName(ClipName.PlayerHurt, transform.position);
         this.hp -= value;
         playerInfoPanel.UpdateHp(this.hp / totalHp);
         bsp.SetImageAlpha(this.hp / totalHp);
         if (this.hp <= 0)
         {
             PlayerDeath();
         }
     }
 }