Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        controllers = Input.GetJoystickNames();
        if (!GameMaster.instance.paused)
        {
            if (atk1 == 0)
            {
                atk1 = Input.GetAxis("Right_Trigger");
            }
            if (atk1 == 1)
            {
                pHand.FireSpell(0);
                atk1 = 0;
            }

            if (LeftTrigger == 0)
            {
                LeftTrigger = Input.GetAxis("Left_Trigger");
            }
            if (LeftTrigger == 1)
            {
                pHand.FireSpell2();
                LeftTrigger = 0;
            }

            if (Input.GetButtonDown("Xbox_LB"))
            {
                pHand.Dash(targetVelocity);
            }
            //rotation



            if (Input.GetButtonDown("Dash"))
            {
                Debug.Log("hi");
                pHand.Dash(targetVelocity);
            }



            #region AIM
            if (controllers.Length != 0)
            {
                if (controllers[0] == "")
                {
                    mousePos   = Input.mousePosition;
                    mousePos.z = 5.23f;
                    Vector3 objectPos = Camera.main.WorldToScreenPoint(transform.position);
                    mousePos.x = mousePos.x - objectPos.x;
                    mousePos.y = mousePos.y - objectPos.y;
                    pHand.PcAim(mousePos);
                }
                else
                {
                    RVx = Input.GetAxis("RVertical");
                    RHx = Input.GetAxis("RHorizontal");
                    Vx  = Input.GetAxis("Vertical");
                    Hx  = Input.GetAxis("Horizontal");
                    pHand.ControllerAim(RVx, RHx, Vx, Hx);
                    // pHand.ControllerMove(Vx, Hx);
                }
            }
            else
            {
                mousePos   = Input.mousePosition;
                mousePos.z = 5.23f;
                Vector3 objectPos = Camera.main.WorldToScreenPoint(transform.position);
                mousePos.x = mousePos.x - objectPos.x;
                mousePos.y = mousePos.y - objectPos.y;
                pHand.PcAim(mousePos);
            }
            #endregion


            if (Input.GetButton("Fire1") && pHand.canFire == true)
            {
                pHand.FireSpell(0);
            }

            if (Input.GetButton("Fire2") && pHand.canFire1 == true)
            {
                pHand.FireSpell2();
            }
        }
        //Input that staysactive even on pause
        if (Input.GetButtonDown("Pause"))
        {
            GameMaster.instance.Pause();
            print("PAUSE");
        }
    }