Exemplo n.º 1
0
        public void HandleCoinScore(CoinColor type, int coinPoints)
        {
            noCoinScored = false;
            if (type == activePlayer.GetPlayerType() || playerHandlers.Length == 1)
            {
                activePlayer.AddScore(coinPoints);
            }
            bool whiteCoinsAllScored = true;
            bool blackCoinsAllScored = true;

            print(FindObjectsOfType <CoinHandler>().Length);
            foreach (CoinHandler coin in FindObjectsOfType <CoinHandler>())
            {
                if (coin.GetCoinColor() == CoinColor.White)
                {
                    whiteCoinsAllScored = false;
                }
                if (coin.GetCoinColor() == CoinColor.Black)
                {
                    blackCoinsAllScored = false;
                }
            }
            print(whiteCoinsAllScored + "\t" + blackCoinsAllScored);
            if (playerHandlers.Length == 1)
            {
                if (whiteCoinsAllScored && blackCoinsAllScored)
                {
                    print(activePlayer);
                    GameOver(activePlayer);
                }
            }
            else if (whiteCoinsAllScored || blackCoinsAllScored)
            {
                if ((whiteCoinsAllScored && activePlayer.GetPlayerType() == CoinColor.White) || (blackCoinsAllScored && activePlayer.GetPlayerType() == CoinColor.Black))
                {
                    GameOver(activePlayer);
                }
                else
                {
                    SwitchPlayer(Array.IndexOf(playerHandlers, activePlayer) + 1);
                    GameOver(activePlayer);
                }
            }
        }