Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         gunInt++;
         if (gunInt == Gun.Length)
         {
             gunInt = 0;
         }
         spriteRenderer.sprite = Gun[gunInt];
         image.sprite          = weaponGun[gunInt];
         playerGun.SetBullet(gunInt);
     }
 }