Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; //fps

        crosshairSpread = Mathf.Max(crosshairMinSpread
                                    , playerGun.CurrentSpread() * crosshairSpreadMultiplier);

        //Screen Hit Effect
        bloodscreenAlpha = Mathf.Max(bloodscreenAlpha - (bloodscreenDec * Time.deltaTime), 0);

        canvasHitEffectCG.alpha = bloodscreenAlpha;
        //GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), bloodScreen, ScaleMode.StretchToFill,);
    }