Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     animator            = GetComponent <Animator>();
     playerRigidBody     = GetComponent <Rigidbody2D>();
     PHManager           = GetComponent <PlayerHealtManager>();
     enfriamientoObjetos = GetComponent <EnfriamientoObjetos>();
     puedoMoverme        = true;
     //evitar que el jugador se duplique y/o desaparezca
     if (!playerExist)
     {
         playerExist = true;
         DontDestroyOnLoad(transform.gameObject);
         instance = this;
         // UpdateVida();
     }
     else
     {
         Destroy(gameObject);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     if (UIFade.instance == null)
     {
         UIFade.instance = Instantiate(UIScreen).GetComponent <UIFade>();
     }
     if (PlayerControlador.instance == null)
     {
         PlayerControlador clon = Instantiate(player).GetComponent <PlayerControlador>();
         PlayerControlador.instance = clon;
     }
     if (GameManager.instance == null)
     {
         GameManager.instance = Instantiate(GManager).GetComponent <GameManager>();
     }
     if (AudioManager.instance == null)
     {
         AudioManager.instance = Instantiate(AuManager).GetComponent <AudioManager>();
     }
 }
 void Start()
 {
     thePlayer = FindObjectOfType <PlayerControlador>();
 }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        player = GetComponentInParent <PlayerControlador>();

        rb2d = GetComponentInParent <Rigidbody2D>();
    }