// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); playerRigidBody = GetComponent <Rigidbody2D>(); PHManager = GetComponent <PlayerHealtManager>(); enfriamientoObjetos = GetComponent <EnfriamientoObjetos>(); puedoMoverme = true; //evitar que el jugador se duplique y/o desaparezca if (!playerExist) { playerExist = true; DontDestroyOnLoad(transform.gameObject); instance = this; // UpdateVida(); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { if (UIFade.instance == null) { UIFade.instance = Instantiate(UIScreen).GetComponent <UIFade>(); } if (PlayerControlador.instance == null) { PlayerControlador clon = Instantiate(player).GetComponent <PlayerControlador>(); PlayerControlador.instance = clon; } if (GameManager.instance == null) { GameManager.instance = Instantiate(GManager).GetComponent <GameManager>(); } if (AudioManager.instance == null) { AudioManager.instance = Instantiate(AuManager).GetComponent <AudioManager>(); } }
void Start() { thePlayer = FindObjectOfType <PlayerControlador>(); }
// Use this for initialization void Start() { player = GetComponentInParent <PlayerControlador>(); rb2d = GetComponentInParent <Rigidbody2D>(); }