void Update() { bool check = CheckEnemies(); if (check && this.gameObject.GetComponent <EnemySpawner>().done) { winUI.SetActive(true); PlayerAttack.BoltUnlocked(1); GameEvents.current.LevelCompleted(1); } }
void Update() { bool check = CheckEnemies(); if (check && this.gameObject.GetComponent <EnemySpawner>().done) { winUI.SetActive(true); PlayerAttack.BoltUnlocked(1); GameEvents.current.LevelCompleted(1); } }