private void FixedUpdate() { if (roll) { cm.Roll(); rollTimer = rollInterval; roll = false; //Debug.Log("called roll"); //rollTimer = rollInterval; } cm.Move(); if (atk1) { pa.Attack1(); //atkTimer = atkInterval; atk1 = false; } }
private void FixedUpdate() { if (roll) { cm.Roll(); rollTimer = rollInterval; roll = false; //Debug.Log("called roll"); //rollTimer = rollInterval; } cm.Move(); if (atk1) { pa.Attack1(); //atkTimer = atkInterval; atk1 = false; } }