Exemplo n.º 1
0
    public void DealDamage(int damage)
    {
        health -= damage;

        GameplayController.instance.PlayerLifeCounter(health);

        anim.HurtAnimation();

        if (health <= 0)
        {
            GameplayController.instance.playerAlive = false;

            GetComponent <Collider2D>().enabled = false;
            anim.DeadAnimation();
            bloodFX[Random.Range(0, bloodFX.Length)].SetActive(true);
        }
    }