Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
public void ShootUlti() { if (ultimateAura.activeSelf) { specialAttackLevel = 0; ultimateAura.SetActive(false); GameObject hado = Instantiate(ultimatePrefab); hado.transform.position = new Vector3(-4.0f, -1.0f); playerAnimations.AttackSpecial(); AudioManager.Instance.PlaySound("Ulti"); } }