void HitCheck() { PlayerATTACK attackState = _manager.CurrentStateComponent as PlayerATTACK; if (null != attackState) { attackState.AttackCheck(); } }
void HitCheck() { PlayerATTACK attackState = _manager.CurrentStateComponent as PlayerATTACK; if (null != attackState) { attackState.AttackCheck(); } //transform.root.SendMessage("AttackCheck"); }
private void Awake() { _manager = transform.root.GetComponent <PlayerFSMManager>(); _attackCp = _manager.GetComponent <PlayerATTACK>(); }