// Start is called before the first frame update public override void Start() { ResetGold = true; Origin = this.transform.position; dir = 0; TheData = (PlayMode_Data)GameObject.Find("pool").GetComponent("PlayMode_Data"); }
// Start is called before the first frame update public override void Start() { textMeshes = new TextMesh[4]; try { WriteData = (PlayMode_Data)GameObject.Find("pool").GetComponent("PlayMode_Data"); } catch (System.NullReferenceException) { return; } num = new int[4]; for (int i = 0; i < 4; i++) { textMeshes[i] = cubes[i].gameObject.transform.GetChild(0).GetComponent <TextMesh>(); } }