Esempio n. 1
0
 // Start is called before the first frame update
 public override void Start()
 {
     ResetGold = true;
     Origin    = this.transform.position;
     dir       = 0;
     TheData   = (PlayMode_Data)GameObject.Find("pool").GetComponent("PlayMode_Data");
 }
Esempio n. 2
0
 // Start is called before the first frame update
 public override void Start()
 {
     textMeshes = new TextMesh[4];
     try
     {
         WriteData = (PlayMode_Data)GameObject.Find("pool").GetComponent("PlayMode_Data");
     }
     catch (System.NullReferenceException)
     {
         return;
     }
     num = new int[4];
     for (int i = 0; i < 4; i++)
     {
         textMeshes[i] = cubes[i].gameObject.transform.GetChild(0).GetComponent <TextMesh>();
     }
 }