public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadFloat32(); tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)]; for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadFloat32(); tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)]; for(int i = 0;i < _tAnim.Length;i++) { _tAnim[i] = new PlayAnimationMessageSpec(); _tAnim[i].Parse(buffer); } }