Esempio n. 1
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
Esempio n. 2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for(int i = 0;i < _tAnim.Length;i++)
     {
         _tAnim[i] = new PlayAnimationMessageSpec();
         _tAnim[i].Parse(buffer);
     }
 }