public void CmdOrderMovement(
            uint platoonNetId,
            Vector3 destination,
            float heading,
            MoveCommandType mode,
            bool enqueue)
        {
            NetworkIdentity identity;

            if (NetworkIdentity.spawned.TryGetValue(platoonNetId, out identity))
            {
                PlatoonBehaviour platoon = identity.gameObject.GetComponent <PlatoonBehaviour>();
                platoon.RpcOrderMovement(destination, heading, mode, enqueue);
            }
        }