public void CmdOrderMovement( uint platoonNetId, Vector3 destination, float heading, MoveCommandType mode, bool enqueue) { NetworkIdentity identity; if (NetworkIdentity.spawned.TryGetValue(platoonNetId, out identity)) { PlatoonBehaviour platoon = identity.gameObject.GetComponent <PlatoonBehaviour>(); platoon.RpcOrderMovement(destination, heading, mode, enqueue); } }