public void SetupCanvas(PixelFarm.Drawing.DrawBoard canvas)
 {
     bridge.SetupCanvas(canvas);
 }
Exemplo n.º 2
0
        public void InitRootGraphics(RootGraphic rootgfx,
                                     ITopWindowEventRoot topWinEventRoot,
                                     InnerViewportKind innerViewportKind,
                                     IGpuOpenGLSurfaceView nativeWindow,
                                     AbstractTopWindowBridge bridge)
        {
            //create a proper bridge****
            _rootgfx           = rootgfx;
            _topWinEventRoot   = topWinEventRoot;
            _innerViewportKind = innerViewportKind;
            _viewport          = nativeWindow;
            _winBridge         = bridge;

            nativeWindow.SetSize(rootgfx.Width, rootgfx.Height);

            switch (innerViewportKind)
            {
            case InnerViewportKind.GdiPlusOnGLES:
            case InnerViewportKind.AggOnGLES:
            case InnerViewportKind.GLES:
            {
                _winBridge.OnHostControlLoaded();
                try
                {
                    nativeWindow.MakeCurrent();
                }
                catch (Exception ex)
                {
                }
                int w = nativeWindow.Width;
                int h = nativeWindow.Height;

                int max = Math.Max(w, h);

                _pcx       = PixelFarm.DrawingGL.GLPainterCore.Create(max, max, w, h, true);
                _glPainter = new GLPainter();
                _glPainter.BindToPainterCore(_pcx);


                if (PixelFarm.Drawing.GLES2.GLES2Platform.TextService != null)
                {
                    var printer = new GLBitmapGlyphTextPrinter(_glPainter, PixelFarm.Drawing.GLES2.GLES2Platform.TextService);

                    _glPainter.TextPrinter = printer;
                }
                else
                {
                    //warn....!
                }

                //canvasPainter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.HighQuality;
                //----------------------
                //1. win gdi based
                //var printer = new WinGdiFontPrinter(canvas2d, view.Width, view.Height);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //2. raw vxs
                //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //3. agg texture based font texture
                //_glPainter.TextPrinter = new CpuBlitTextSpanPrinter2(_glPainter, 400, 50, PixelFarm.Drawing.GLES2.GLES2Platform.TextService);

                //TODO: review this again!
                //3
                var drawboard = new PixelFarm.Drawing.GLES2.MyGLDrawBoard(_glPainter);
                _glPainter.SetDrawboard(drawboard);
                _drawboard = drawboard;

                //{
                //in mixed mode
                //GDI+ on GLES, Agg on GLES we provide a software rendering layer too
                PixelFarm.Drawing.DrawBoard cpuDrawBoard = null;        // CreateSoftwareDrawBoard(view.Width, view.Height, innerViewportKind);
                drawboard.SetCpuBlitDrawBoardCreator(() => cpuDrawBoard ?? (cpuDrawBoard = CreateSoftwareDrawBoard(w, h, innerViewportKind)));
                //}
                ((OpenGL.MyTopWindowBridgeOpenGL)_winBridge).SetCanvas(drawboard);
            }
            break;
            }
        }
Exemplo n.º 3
0
        static PaintVisitor GetSharedPainter(LayoutFarm.HtmlBoxes.HtmlContainer htmlCont, PixelFarm.Drawing.DrawBoard canvas)
        {
            PaintVisitor painter = null;

            if (painterStock.Count == 0)
            {
                painter = new PaintVisitor();
            }
            else
            {
                painter = painterStock.Dequeue();
            }

            painter.Bind(htmlCont, canvas);
            return(painter);
        }
Exemplo n.º 4
0
        public void InitRootGraphics(
            RootGraphic rootgfx,
            ITopWindowEventRoot topWinEventRoot,
            InnerViewportKind innerViewportKind)
        {
            //create a proper bridge****

            _rootgfx           = rootgfx;
            _topWinEventRoot   = topWinEventRoot;
            _innerViewportKind = innerViewportKind;
            switch (innerViewportKind)
            {
#if GL_ENABLE
            case InnerViewportKind.GdiPlusOnGLES:
            case InnerViewportKind.AggOnGLES:
            case InnerViewportKind.GLES:
            {
                //temp not suppport

                var bridge = new OpenGL.MyTopWindowBridgeOpenGL(rootgfx, topWinEventRoot);
                var view   = new OpenGL.GpuOpenGLSurfaceView();
                view.Width  = rootgfx.Width;
                view.Height = rootgfx.Height;
                _gpuSurfaceViewUserControl = view;
                this.Controls.Add(view);
                //---------------------------------------
                view.Bind(bridge);
                _winBridge = bridge;
                //---------------------------------------
                IntPtr hh1 = view.Handle;         //force real window handle creation
                view.MakeCurrent();
                int max = Math.Max(view.Width, view.Height);

                _pcx = GLPainterContext.Create(max, max, view.Width, view.Height, true);

                _glPainter = new GLPainter();
                _glPainter.BindToPainterContext(_pcx);
                _glPainter.TextPrinter = new GLBitmapGlyphTextPrinter(_glPainter, PixelFarm.Drawing.GLES2.GLES2Platform.TextService);



                //canvasPainter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.HighQuality;
                //----------------------
                //1. win gdi based
                //var printer = new WinGdiFontPrinter(canvas2d, view.Width, view.Height);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //2. raw vxs
                //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //3. agg texture based font texture
                //var printer = new AggTextSpanPrinter(canvasPainter, 400, 50);
                //printer.HintTechnique = Typography.Rendering.HintTechnique.TrueTypeInstruction_VerticalOnly;
                //printer.UseSubPixelRendering = true;
                //canvasPainter.TextPrinter = printer;
                //3
                var myGLCanvas1 = new PixelFarm.Drawing.GLES2.MyGLDrawBoard(_glPainter);
                //{
                //in mixed mode
                //GDI+ on GLES, Agg on GLES we provide a software rendering layer too
                PixelFarm.Drawing.DrawBoard cpuDrawBoard = CreateSoftwareDrawBoard(view.Width, view.Height, innerViewportKind);
                myGLCanvas1.SetCpuBlitDrawBoardCreator(() => cpuDrawBoard);
                //}

                bridge.SetCanvas(myGLCanvas1);
            }
            break;
#endif

            case InnerViewportKind.PureAgg:
            {
                var bridge = new GdiPlus.MyTopWindowBridgeAgg(rootgfx, topWinEventRoot);         //bridge to agg
                var view   = new CpuSurfaceView();
                view.Dock = DockStyle.Fill;
                this.Controls.Add(view);
                //---------------------------------------
                view.Bind(bridge);
                _winBridge = bridge;
            }
            break;

            case InnerViewportKind.GdiPlus:
            default:
            {
                var bridge = new GdiPlus.MyTopWindowBridgeGdiPlus(rootgfx, topWinEventRoot);         //bridge with GDI+
                var view   = new CpuSurfaceView();
                view.Size = new System.Drawing.Size(rootgfx.Width, rootgfx.Height);
                this.Controls.Add(view);
                //---------------------------------------
                view.Bind(bridge);
                _winBridge = bridge;
            }
            break;

#if __SKIA__
            case InnerViewportKind.Skia:
            {
                //skiasharp ***

                var bridge = new Skia.MyTopWindowBridgeSkia(rootgfx, topWinEventRoot);
                var view   = new CpuSurfaceView();
                view.Dock = DockStyle.Fill;
                this.Controls.Add(view);
                //---------------------------------------
                view.Bind(bridge);
                _winBridge = bridge;
            }
            break;
#endif
            }
        }