Exemplo n.º 1
0
        /// <summary>
        /// Request to get available resources for the pipeline
        /// </summary>
        public virtual AsyncWebRequest <string> GetResourcesAsync(PipelineType pipelineType, AvatarResourcesSubset resourcesSubset)
        {
            string subsetStr = "available";

            if (resourcesSubset == AvatarResourcesSubset.DEFAULT)
            {
                subsetStr = "default";
            }

            var url = GetUrl("resources", subsetStr, pipelineType.GetPipelineTypeName());

            url = UrlWithParams(url, "pipeline_subtype", pipeline_subtype);
            var request = new AsyncWebRequest <string>(Strings.GettingResourcesList);

            AvatarSdkMgr.SpawnCoroutine(AwaitStringDataAsync(() => HttpGet(url), request));
            return(request);
        }
        /// <summary>
        /// InitializeAvatarAsync implementation
        /// </summary>
        private IEnumerator InitializeAvatarFunc(byte[] photoBytes, string name, string description, PipelineType pipeline,
                                                 AvatarResources resources, AsyncRequest <string> request)
        {
            // uploading photo and registering new avatar on the server
            var createAvatar = connection.CreateAvatarWithPhotoAsync(name, description, photoBytes, false, pipeline, resources);

            // Wait until async request is completed (without blocking the main thread).
            // Instead of using AwaitSubrequest we could just use `yield return createAvatar;`
            // AwaitSubrequest is a helper function that allows to track progress on composite
            // requests automatically. It also provides info for the caller about current subrequest
            // (and it's progress) and propagetes error from subrequest to the parent request.
            // finalProgress is a value between 0 and 1, a desired progress of parent request when given
            // subrequest is completed.
            yield return(request.AwaitSubrequest(createAvatar, finalProgress: 0.99f));

            // must check whether request was successful before proceeding
            if (request.IsError)
            {
                yield break;
            }

            string avatarCode = createAvatar.Result.code;

            // save photo for later use
            var savePhoto = CoreTools.SaveAvatarFileAsync(photoBytes, avatarCode, AvatarFile.PHOTO);
            // save pipeline type
            var savePipeline = CoreTools.SaveAvatarFileAsync(Encoding.ASCII.GetBytes(pipeline.GetPipelineTypeName()), avatarCode, AvatarFile.PIPELINE_INFO);

            yield return(request.AwaitSubrequests(1.0f, savePhoto, savePipeline));

            // again, must check for the error, there's no point in proceeding otherwise
            if (request.IsError)
            {
                yield break;
            }

            request.Result = avatarCode;
            request.IsDone = true;
        }
Exemplo n.º 3
0
        private IEnumerator GenerateAvatarFunc(byte[] selectedImageBytes, PipelineType pipelineType, AsyncRequest <AvatarData> request)
        {
            UpdateAvatarState(WebglAvatarState.UPLOADING, pipelineType);

            var defaultResourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.DEFAULT, pipelineType);

            yield return(Await(defaultResourcesRequest, pipelineType));

            // Generate all haircuts and default blendshapes to play animations
            var allResourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.ALL, pipelineType);

            yield return(Await(allResourcesRequest, pipelineType));

            if (defaultResourcesRequest.IsError || allResourcesRequest.IsError)
            {
                string msg = "Unable to get resources list";
                Debug.LogError(msg);
                UpdateAvatarState(WebglAvatarState.FAILED, pipelineType);
                request.SetError(msg);
                yield break;
            }
            AvatarResources resources = allResourcesRequest.Result;

            resources.blendshapes = defaultResourcesRequest.Result.blendshapes;

            var createAvatar = connection.CreateAvatarWithPhotoAsync("test_avatar", "test_description", selectedImageBytes, false, pipelineType, resources);

            yield return(Await(createAvatar, pipelineType));

            if (createAvatar.IsError)
            {
                Debug.LogError(createAvatar.ErrorMessage);
                UpdateAvatarState(WebglAvatarState.FAILED, pipelineType);
                request.SetError(createAvatar.ErrorMessage);
                yield break;
            }

            var avatar    = createAvatar.Result;
            var savePhoto = CoreTools.SaveAvatarFileAsync(selectedImageBytes, avatar.code, AvatarFile.PHOTO);

            yield return(savePhoto);

            var savePipeline = CoreTools.SaveAvatarFileAsync(Encoding.ASCII.GetBytes(pipelineType.GetPipelineTypeName()), avatar.code, AvatarFile.PIPELINE_INFO);

            yield return(savePipeline);

            if (savePhoto.IsError)
            {
                Debug.LogError(savePhoto.ErrorMessage);
                UpdateAvatarState(WebglAvatarState.FAILED, pipelineType);
                request.SetError(savePhoto.ErrorMessage);
                yield break;
            }

            UpdateAvatarState(WebglAvatarState.CALCULATING_IN_CLOUD, pipelineType);

            var awaitCalculations = connection.AwaitAvatarCalculationsAsync(avatar);

            yield return(Await(awaitCalculations, pipelineType));

            if (awaitCalculations.IsError)
            {
                Debug.LogError(awaitCalculations.ErrorMessage);
                UpdateAvatarState(WebglAvatarState.FAILED, pipelineType);
                request.SetError(awaitCalculations.ErrorMessage);
                yield break;
            }

            AvatarData avatarData = awaitCalculations.Result;

            UpdateAvatarState(WebglAvatarState.DOWNLOADING, pipelineType);
            var downloadRequest = DownloadAvatarAsync(avatarData, pipelineType);

            yield return(downloadRequest);

            if (downloadRequest.IsError)
            {
                Debug.LogError(downloadRequest.ErrorMessage);
                UpdateAvatarState(WebglAvatarState.FAILED, pipelineType);
                request.SetError(downloadRequest.ErrorMessage);
                yield break;
            }

            UpdateAvatarState(WebglAvatarState.FINISHED, pipelineType);
            request.Result = avatarData;
            request.IsDone = true;
        }
Exemplo n.º 4
0
        /// <summary>
        /// Upload photo and create avatar instance on the server. Calculations will start right away after the photo is uploaded.
        /// </summary>
        public virtual AsyncWebRequest <AvatarData> CreateAvatarWithPhotoAsync(
            string name, string description, byte[] photoBytes, bool forcePowerOfTwoTexture = false,
            PipelineType pipeline = PipelineType.FACE, AvatarResources resources = null
            )
        {
            var request = new AsyncWebRequest <AvatarData> (AvatarSdkMgr.Str(Strings.UploadingPhoto), TrackProgress.UPLOAD);

#if UNITY_2017_1_OR_NEWER
            Func <UnityWebRequest> webRequestFactory = () =>
            {
                List <IMultipartFormSection> formData = new List <IMultipartFormSection>();
                formData.Add(new MultipartFormDataSection("name", name));
                if (!string.IsNullOrEmpty(description))
                {
                    formData.Add(new MultipartFormDataSection("description", description));
                }
                formData.Add(new MultipartFormFileSection("photo", photoBytes, "photo.jpg", "application/octet-stream"));
                formData.Add(new MultipartFormDataSection("preserve_original_texture", (!forcePowerOfTwoTexture).ToString()));
                formData.Add(new MultipartFormDataSection("pipeline", pipeline.GetPipelineTypeName()));

                if (resources != null)
                {
                    formData.Add(new MultipartFormDataSection("pipeline_subtype", pipeline_subtype));
                    formData.Add(new MultipartFormDataSection("resources", CoreTools.GetAvatarCalculationParamsJson(resources)));
                }

                var webRequest = UnityWebRequest.Post(GetUrl("avatars"), formData);
                webRequest.chunkedTransfer = false;
                SetAuthHeaders(webRequest);
                return(webRequest);
            };

            Debug.LogFormat("Uploading photo...");
            AvatarSdkMgr.SpawnCoroutine(AwaitJsonWebRequest(webRequestFactory, request));
            return(request);
#else
            // Unity 5.5.0 (and probably earlier versions) have a weird bug in default multipart form data
            // implementation, which causes incorrect boundaries between data fields. To work around this bug the
            // multipart request body is constructed manually, see below.
            byte[] requestBodyData = null;
            using (var requestBody = new MultipartBody()) {
                requestBody.WriteTextField("name", name);
                requestBody.WriteTextField("description", description);
                requestBody.WriteFileField("photo", "photo.jpg", photoBytes);
                requestBody.WriteTextField("preserve_original_texture", (!forcePowerOfTwoTexture).ToString());
                requestBody.WriteTextField("pipeline", pipeline.GetPipelineTypeName());

                if (resources != null)
                {
                    requestBody.WriteTextField("pipeline_subtype", pipeline_subtype);
                    requestBody.WriteTextField("resources", CoreTools.GetAvatarCalculationParamsJson(resources));
                }

                requestBody.WriteFooter();
                requestBodyData = requestBody.GetRequestBodyData();

                Func <UnityWebRequest> webRequestFactory = () => {
                    var webRequest = UnityWebRequest.Post(GetUrl("avatars"), " ");
                    webRequest.uploadHandler = new UploadHandlerRaw(requestBodyData);
                    webRequest.SetRequestHeader(
                        "Content-Type", string.Format("multipart/form-data; boundary=\"{0}\"", requestBody.Boundary)
                        );
                    webRequest.chunkedTransfer = false;
                    SetAuthHeaders(webRequest);
                    return(webRequest);
                };

                Debug.LogFormat("Uploading photo...");
                AvatarSdkMgr.SpawnCoroutine(AwaitJsonWebRequest(webRequestFactory, request));
                return(request);
            }
#endif
        }