/// <summary> /// Request to get available resources for the pipeline /// </summary> public virtual AsyncWebRequest <string> GetResourcesAsync(PipelineType pipelineType, AvatarResourcesSubset resourcesSubset) { string subsetStr = "available"; if (resourcesSubset == AvatarResourcesSubset.DEFAULT) { subsetStr = "default"; } var url = GetUrl("resources", subsetStr, pipelineType.GetPipelineTypeName()); url = UrlWithParams(url, "pipeline_subtype", pipeline_subtype); var request = new AsyncWebRequest <string>(Strings.GettingResourcesList); AvatarSdkMgr.SpawnCoroutine(AwaitStringDataAsync(() => HttpGet(url), request)); return(request); }
/// <summary> /// InitializeAvatarAsync implementation /// </summary> private IEnumerator InitializeAvatarFunc(byte[] photoBytes, string name, string description, PipelineType pipeline, AvatarResources resources, AsyncRequest <string> request) { // uploading photo and registering new avatar on the server var createAvatar = connection.CreateAvatarWithPhotoAsync(name, description, photoBytes, false, pipeline, resources); // Wait until async request is completed (without blocking the main thread). // Instead of using AwaitSubrequest we could just use `yield return createAvatar;` // AwaitSubrequest is a helper function that allows to track progress on composite // requests automatically. It also provides info for the caller about current subrequest // (and it's progress) and propagetes error from subrequest to the parent request. // finalProgress is a value between 0 and 1, a desired progress of parent request when given // subrequest is completed. yield return(request.AwaitSubrequest(createAvatar, finalProgress: 0.99f)); // must check whether request was successful before proceeding if (request.IsError) { yield break; } string avatarCode = createAvatar.Result.code; // save photo for later use var savePhoto = CoreTools.SaveAvatarFileAsync(photoBytes, avatarCode, AvatarFile.PHOTO); // save pipeline type var savePipeline = CoreTools.SaveAvatarFileAsync(Encoding.ASCII.GetBytes(pipeline.GetPipelineTypeName()), avatarCode, AvatarFile.PIPELINE_INFO); yield return(request.AwaitSubrequests(1.0f, savePhoto, savePipeline)); // again, must check for the error, there's no point in proceeding otherwise if (request.IsError) { yield break; } request.Result = avatarCode; request.IsDone = true; }
private IEnumerator GenerateAvatarFunc(byte[] selectedImageBytes, PipelineType pipelineType, AsyncRequest <AvatarData> request) { UpdateAvatarState(WebglAvatarState.UPLOADING, pipelineType); var defaultResourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.DEFAULT, pipelineType); yield return(Await(defaultResourcesRequest, pipelineType)); // Generate all haircuts and default blendshapes to play animations var allResourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.ALL, pipelineType); yield return(Await(allResourcesRequest, pipelineType)); if (defaultResourcesRequest.IsError || allResourcesRequest.IsError) { string msg = "Unable to get resources list"; Debug.LogError(msg); UpdateAvatarState(WebglAvatarState.FAILED, pipelineType); request.SetError(msg); yield break; } AvatarResources resources = allResourcesRequest.Result; resources.blendshapes = defaultResourcesRequest.Result.blendshapes; var createAvatar = connection.CreateAvatarWithPhotoAsync("test_avatar", "test_description", selectedImageBytes, false, pipelineType, resources); yield return(Await(createAvatar, pipelineType)); if (createAvatar.IsError) { Debug.LogError(createAvatar.ErrorMessage); UpdateAvatarState(WebglAvatarState.FAILED, pipelineType); request.SetError(createAvatar.ErrorMessage); yield break; } var avatar = createAvatar.Result; var savePhoto = CoreTools.SaveAvatarFileAsync(selectedImageBytes, avatar.code, AvatarFile.PHOTO); yield return(savePhoto); var savePipeline = CoreTools.SaveAvatarFileAsync(Encoding.ASCII.GetBytes(pipelineType.GetPipelineTypeName()), avatar.code, AvatarFile.PIPELINE_INFO); yield return(savePipeline); if (savePhoto.IsError) { Debug.LogError(savePhoto.ErrorMessage); UpdateAvatarState(WebglAvatarState.FAILED, pipelineType); request.SetError(savePhoto.ErrorMessage); yield break; } UpdateAvatarState(WebglAvatarState.CALCULATING_IN_CLOUD, pipelineType); var awaitCalculations = connection.AwaitAvatarCalculationsAsync(avatar); yield return(Await(awaitCalculations, pipelineType)); if (awaitCalculations.IsError) { Debug.LogError(awaitCalculations.ErrorMessage); UpdateAvatarState(WebglAvatarState.FAILED, pipelineType); request.SetError(awaitCalculations.ErrorMessage); yield break; } AvatarData avatarData = awaitCalculations.Result; UpdateAvatarState(WebglAvatarState.DOWNLOADING, pipelineType); var downloadRequest = DownloadAvatarAsync(avatarData, pipelineType); yield return(downloadRequest); if (downloadRequest.IsError) { Debug.LogError(downloadRequest.ErrorMessage); UpdateAvatarState(WebglAvatarState.FAILED, pipelineType); request.SetError(downloadRequest.ErrorMessage); yield break; } UpdateAvatarState(WebglAvatarState.FINISHED, pipelineType); request.Result = avatarData; request.IsDone = true; }
/// <summary> /// Upload photo and create avatar instance on the server. Calculations will start right away after the photo is uploaded. /// </summary> public virtual AsyncWebRequest <AvatarData> CreateAvatarWithPhotoAsync( string name, string description, byte[] photoBytes, bool forcePowerOfTwoTexture = false, PipelineType pipeline = PipelineType.FACE, AvatarResources resources = null ) { var request = new AsyncWebRequest <AvatarData> (AvatarSdkMgr.Str(Strings.UploadingPhoto), TrackProgress.UPLOAD); #if UNITY_2017_1_OR_NEWER Func <UnityWebRequest> webRequestFactory = () => { List <IMultipartFormSection> formData = new List <IMultipartFormSection>(); formData.Add(new MultipartFormDataSection("name", name)); if (!string.IsNullOrEmpty(description)) { formData.Add(new MultipartFormDataSection("description", description)); } formData.Add(new MultipartFormFileSection("photo", photoBytes, "photo.jpg", "application/octet-stream")); formData.Add(new MultipartFormDataSection("preserve_original_texture", (!forcePowerOfTwoTexture).ToString())); formData.Add(new MultipartFormDataSection("pipeline", pipeline.GetPipelineTypeName())); if (resources != null) { formData.Add(new MultipartFormDataSection("pipeline_subtype", pipeline_subtype)); formData.Add(new MultipartFormDataSection("resources", CoreTools.GetAvatarCalculationParamsJson(resources))); } var webRequest = UnityWebRequest.Post(GetUrl("avatars"), formData); webRequest.chunkedTransfer = false; SetAuthHeaders(webRequest); return(webRequest); }; Debug.LogFormat("Uploading photo..."); AvatarSdkMgr.SpawnCoroutine(AwaitJsonWebRequest(webRequestFactory, request)); return(request); #else // Unity 5.5.0 (and probably earlier versions) have a weird bug in default multipart form data // implementation, which causes incorrect boundaries between data fields. To work around this bug the // multipart request body is constructed manually, see below. byte[] requestBodyData = null; using (var requestBody = new MultipartBody()) { requestBody.WriteTextField("name", name); requestBody.WriteTextField("description", description); requestBody.WriteFileField("photo", "photo.jpg", photoBytes); requestBody.WriteTextField("preserve_original_texture", (!forcePowerOfTwoTexture).ToString()); requestBody.WriteTextField("pipeline", pipeline.GetPipelineTypeName()); if (resources != null) { requestBody.WriteTextField("pipeline_subtype", pipeline_subtype); requestBody.WriteTextField("resources", CoreTools.GetAvatarCalculationParamsJson(resources)); } requestBody.WriteFooter(); requestBodyData = requestBody.GetRequestBodyData(); Func <UnityWebRequest> webRequestFactory = () => { var webRequest = UnityWebRequest.Post(GetUrl("avatars"), " "); webRequest.uploadHandler = new UploadHandlerRaw(requestBodyData); webRequest.SetRequestHeader( "Content-Type", string.Format("multipart/form-data; boundary=\"{0}\"", requestBody.Boundary) ); webRequest.chunkedTransfer = false; SetAuthHeaders(webRequest); return(webRequest); }; Debug.LogFormat("Uploading photo..."); AvatarSdkMgr.SpawnCoroutine(AwaitJsonWebRequest(webRequestFactory, request)); return(request); } #endif }