Exemplo n.º 1
0
        public void checkTimeCollide(object sender, EventArgs e)
        {
            PhysicsController.Collide(player);////COLLIDE

            for (int j = (int)player.posX / MapController.cellSize; j < (player.posX + MapController.cellSize) / MapController.cellSize; j++)
            {
                for (int i = (int)player.posY / MapController.cellSize; i < (player.posY + MapController.cellSize) / MapController.cellSize; i++)
                {
                    if (MapController.map[i, j] == 50)
                    {
                        newCheckPoint  = 1;
                        player.OldposX = j * 32;
                        player.OldposY = i * 32;
                    }
                    else if (MapController.map[i, j] == 51)
                    {
                        newCheckPoint  = 2;
                        player.OldposX = j * 32;
                        player.OldposY = i * 32;
                    }

                    else if (MapController.map[i, j] == 52)
                    {
                        newCheckPoint  = 3;
                        player.OldposX = j * 32;
                        player.OldposY = i * 32;
                    }
                    else if (MapController.map[i, j] == 53)
                    {
                        newCheckPoint  = 4;
                        player.OldposX = j * 32;
                        player.OldposY = i * 32;
                    }
                }
            }



            if (player.collidedead)
            {
                player.posX = player.OldposX;
                player.posY = player.OldposY;
                if (newCheckPoint == 0)
                {
                    delta.X = 0;
                    delta.Y = 0;
                }
                else if (newCheckPoint == 1)
                {
                    delta.X = 0;
                    delta.Y = -3;
                }
                else if (newCheckPoint == 2)
                {
                    delta.X = -165;
                    delta.Y = -459;
                }
                else if (newCheckPoint == 3)
                {
                    delta.X = -3;
                    delta.Y = -1074;
                }
                else if (newCheckPoint == 4)
                {
                    delta.X = -636;
                    delta.Y = -960;
                }


                player.HP = 1000;

                player.Ih = 0;
                hearts.currentAnimation = 0;
                reDrawHearts            = true;
            }


            for (int i = 0; i < flasks.Count; i++)
            {
                double distancetoflask = GetDistance((double)player.posX, (double)player.posY, (double)flasks[i].posX, (double)flasks[i].posY);
                if (distancetoflask <= 15)
                {
                    player.HP = 1000;
                    player.setAnimationConfiguration(2);
                    hearts.setAnimation(0);

                    player.Ih = 0;
                    flasks.RemoveAt(i);
                }
            }
        }