internal void Update()
        {
            if (GlobalVariables._Dead)
            {
                return;
            }

            _Physics.ApplyPhysics(_Bird);
            foreach (var asset in _AssetList)
            {
                _Physics.ApplyPhysics(asset);
                bool hit = _Physics.CheckCollision(_Bird, asset);

                if (hit)
                {
                    GlobalVariables._Dead = true;
                }
            }

            PipeUpdate();
        }