private void Awake()
 {
     lobby = this;
 }
 private void Awake()
 {
     lobby = this; //this is to create a singleton
 }
 public void Awake()
 {
     lobby = this;
 }
Exemplo n.º 4
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 private void Awake()
 {
     //creates the singleton, lives withing the Main menu scene.
     lobby = this;
 }
Exemplo n.º 5
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    //public enum Team : byte { none, red, blue };
    // public static Dictionary<Team, List<Player>> PlayersPerTeam;


    private void Awake()
    {
        photonLobbyCustomMatch = this;
    }