private void Awake() { lobby = this; }
private void Awake() { lobby = this; //this is to create a singleton }
public void Awake() { lobby = this; }
private void Awake() { //creates the singleton, lives withing the Main menu scene. lobby = this; }
//public enum Team : byte { none, red, blue }; // public static Dictionary<Team, List<Player>> PlayersPerTeam; private void Awake() { photonLobbyCustomMatch = this; }