Exemplo n.º 1
0
        public TerrainChunk SpawnChunk(Vector2Int position, Transform parent, int lod)
        {
            var heightMap = heightMaps.GetOrCompute(position,
                                                    _ => Perlin.GeneratePerlinArray(_settings.chunkSize,
                                                                                    _settings.chunkSize,
                                                                                    _settings.octaves,
                                                                                    _settings.scale,
                                                                                    _settings.persistence,
                                                                                    _settings.lacunarity,
                                                                                    _seed,
                                                                                    position.x * (_settings.chunkSize - 1),
                                                                                    position.y * (_settings.chunkSize - 1)));
            var terrainChunk = TerrainChunk.Create(position, _settings, parent, heightMap);

            terrainChunk.setLodMesh(lod);
            return(terrainChunk);
        }
Exemplo n.º 2
0
        public TileType[,] Generate(Grid grid)
        {
            var x          = grid.grid.GetLength(0);
            var y          = grid.grid.GetLength(1);
            var perlin     = new Perlin(rand);
            var perlinGrid = perlin.GeneratePerlinArray(x, y, options);

            var tiles = new TileType[x, y];

            //maps the float values to tiles
            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    tiles[i, j] = GetTile(perlinGrid[i, j], grid.tileMap);
                }
            }
            return(tiles);
        }