public static Func <int, int> Modulate(Func <int, int> carrier, Func <int, int> cellFunction, int period) { return(x => { var n0 = Floor(carrier, period)(x); var n1 = Floor(carrier, period)(x + period); return n0 + (n1 - n0) * Periodic(cellFunction, period)(x); }); }
/// <summary> /// Modulates the specified carrier. /// </summary> /// <param name="carrier">The carrier.</param> /// <param name="cellFunction">The cell function.</param> /// <param name="period">The period.</param> public static Func <int, int> Modulate(Func <int, int> carrier, Func <int, int> cellFunction, int period) { return(x => { var n0 = Floor(carrier, period)(x); var n1 = Floor(carrier, period)(x + period); // ReSharper disable once StyleCop.SA1407 return n0 + ((n1 - n0) * Periodic(cellFunction, period)(x)); }); }
protected void addPeriodic(InitTable config) { SoundDescriptor desc = new SoundDescriptor(); desc.filename = config.findData <string>("sound"); desc.is3d = true; desc.isLooping = false; desc.priority = Priority.BACKGROUND_FX; Sound snd = new Sound(desc); snd.relativePosition = true; Periodic pr = new Periodic(this); pr.sound = snd; Random rand = new Random(); pr.minPitch = config.findDataOr <float>("pitch.min", 0.8f); pr.maxPitch = config.findDataOr <float>("pitch.max", 1.2f); pr.minDelay = config.findDataOr <float>("delay.min", 1.0f); pr.maxDelay = config.findDataOr <float>("delay.min", 5.0f); pr.maxRange = config.findDataOr <Vector3>("maxRange", new Vector3(20, 20, 20)); pr.nextTime = rand.randomInRange(pr.minDelay, pr.maxDelay); myPeriodics.Add(pr); }
public ResponseModel PutPeriodic([FromRoute] int id, [FromBody] Periodic periodic) { if (!ModelState.IsValid) { ResponseModel res = new ResponseModel("Fail", null, "200"); return(res); } float amount = periodic.Amount_Per; string disciption = periodic.Desciption; DateTime date_e = periodic.date_e; DateTime date_s = periodic.date_s; string id_time = periodic.id_Time; periodic = _context.Periodic.Where(m => m.Id_Per == id).FirstOrDefault(); periodic.Amount_Per = amount; periodic.Desciption = disciption; periodic.date_e = date_e; periodic.date_s = date_s; periodic.id_Time = id_time; periodic.isComeback = false; //if (periodic.Id_Wallet == 0) //{ // periodic.Id_Wallet = 1; //} //if (periodic.Id_Cate == 0) //{ // periodic.Id_Cate = 1; //} //if (periodic.Id_Type == 0) //{ // periodic.Id_Type = 1; //} //if (periodic.id_Time == 0) //{ // periodic.id_Time = 1; //} try { _context.Entry(periodic).State = EntityState.Modified; _context.SaveChanges(); ResponseModel res = new ResponseModel("Update success", null, "200"); return(res); } catch (DbUpdateConcurrencyException) { if (!PeriodicExists(id)) { ResponseModel res = new ResponseModel("Not found", null, "200"); return(res); } else { throw; } } }
public IDisposable Run(Periodic parent, TimeSpan dueTime) { // // Optimize for the case of Observable.Interval. // if (dueTime == _period) { return(parent._scheduler.SchedulePeriodic(0L, _period, (Func <long, long>)Tick)); } return(parent._scheduler.Schedule(default(object), dueTime, InvokeStart)); }
public void Run(Periodic parent, TimeSpan dueTime) { // // Optimize for the case of Observable.Interval. // if (dueTime == _period) { SetUpstream(parent._scheduler.SchedulePeriodic(this, _period, @this => @this.Tick())); } else { SetUpstream(parent._scheduler.Schedule(this, dueTime, (innerScheduler, @this) => @this.InvokeStart(innerScheduler))); } }
public void Run(Periodic parent, TimeSpan dueTime) { // // Optimize for the case of Observable.Interval. // if (dueTime == _period) { SetUpstream(parent._scheduler.SchedulePeriodic(0L, _period, (Func <long, long>)Tick)); } else { SetUpstream(parent._scheduler.Schedule(default(object), dueTime, InvokeStart)); } }
public ICssValue Merge(ICssValue[] values) { var topLeft = values[0] as CssTupleValue; var topRight = values[1] as CssTupleValue; var bottomRight = values[2] as CssTupleValue; var bottomLeft = values[3] as CssTupleValue; if (topLeft != null && topRight != null && bottomRight != null && bottomLeft != null) { var horizontal = new Periodic <ICssValue>(new[] { topLeft.Items[0], topRight.Items[0], bottomRight.Items[0], bottomLeft.Items[0] }); var vertical = new Periodic <ICssValue>(new[] { topLeft.Items[1], topRight.Items[1], bottomRight.Items[1], bottomLeft.Items[1] }); return(new BorderRadius(horizontal, vertical)); } return(null); }
/// <summary> /// Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time. /// </summary> /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> /// <param name="state">Initial state passed to the action upon the first iteration.</param> /// <param name="period">Period for running the work periodically.</param> /// <param name="action">Action to be executed, potentially updating the state.</param> /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception> /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception> public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action) { if (period < TimeSpan.Zero) { throw new ArgumentOutOfRangeException("period"); } if (action == null) { throw new ArgumentNullException("action"); } var periodic = new Periodic <TState>(state, period, action); var thread = _threadFactory(periodic.Run); thread.Start(); return(periodic); }
/// <summary> /// Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time. /// </summary> /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam> /// <param name="state">Initial state passed to the action upon the first iteration.</param> /// <param name="period">Period for running the work periodically.</param> /// <param name="action">Action to be executed, potentially updating the state.</param> /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns> /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception> /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception> public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action) { if (TimeSpan.Zero > period) { throw new ArgumentOutOfRangeException(nameof(period)); } if (null == action) { throw new ArgumentNullException(nameof(action)); } var periodic = new Periodic <TState>(state, period, action); var thread = threadFactory(periodic.Run); thread.Start(); return(periodic); }
public ResponseModel PostPeriodic([FromBody] Periodic periodic) { if (!ModelState.IsValid) { ResponseModel res = new ResponseModel("Fail", null, "200"); return(res); } periodic.isComeback = false; if (periodic != null) { _context.Periodic.Add(periodic); _context.SaveChanges(); ResponseModel res = new ResponseModel("Create success", null, "200"); return(res); } else { ResponseModel res = new ResponseModel("Create fail", null, "200"); return(res); } }
public static void SetData(PeriodicData[] data) { if (data == null) { return; } m_Periodic = new Dictionary <ItemTypes, Periodic>(); try { for (int i = 0; i < data.Length; i++) { //Создать предмет Periodic periodic = new Periodic(data[i].Type, data[i].PopulationMultiplayer); m_Periodic.Add(data[i].Type, periodic); } } catch (System.Exception e) { UnityEngine.Debug.LogError(e.Message); } }
public IDisposable Run(Periodic parent, DateTimeOffset dueTime) { return(parent._scheduler.Schedule(default(object), dueTime, InvokeStart)); }
public void Run(Periodic parent, DateTimeOffset dueTime) { SetUpstream(parent._scheduler.Schedule(this, dueTime, (innerScheduler, @this) => @this.InvokeStart(innerScheduler))); }
public void Run(Periodic parent, DateTimeOffset dueTime) { SetUpstream(parent._scheduler.Schedule(default(object), dueTime, InvokeStart)); }