private void PauseGame() { this.tickTimer.Stop(); this.tickTimerSeconds.Stop(); this.GameModel.Character.Blocked = true; PauseWindow pauseWindow = new PauseWindow(this) { Left = Window.GetWindow(this).Left + 200, Top = Window.GetWindow(this).Top + 100, }; pauseWindow.Show(); }
public static void ShowStatic() { instance.Show(); }
public static void ShowStatic() { instance.Show(); SoundManager.PlaySound(SoundManager.Sound.Pause); }
private void PauseWindowOnShow() { _pauseWindow.Show(); }
public static void ShowStatic() { i.Show(); }
public static void ShowStatic() { sharedInstence.Show(); }
public static void ShowStatic() { shareInstance.Show(); }