private void ResumeGame() { Time.timeScale = 1.0f; gameOver = false; isPaused = false; PauseWindow.HidePauseWindowStatic(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (isGamePaused()) { ResumeGame(); PauseWindow.HidePauseWindowStatic(); } else { PauseGame(); PauseWindow.ShowPauseWindowStatic(); } } }