Exemplo n.º 1
0
 /// <summary>
 /// 將字典傳入,依json表設定資料
 /// </summary>
 public static void SetData(Dictionary<int, PassiveSpellData> _dic)
 {
     string jsonStr = Resources.Load<TextAsset>("Json/PassiveSpell").ToString();
     JsonData jd = JsonMapper.ToObject(jsonStr);
     JsonData spellItems = jd["PassiveSpell"];
     for (int i = 0; i < spellItems.Count; i++)
     {
         PassiveSpellData spellData = new PassiveSpellData(spellItems[i]);
         int id = int.Parse(spellItems[i]["ID"].ToString());
         _dic.Add(id, spellData);
     }
 }
Exemplo n.º 2
0
    /// <summary>
    /// 將字典傳入,依json表設定資料
    /// </summary>
    public static void SetData(Dictionary <int, PassiveSpellData> _dic)
    {
        string   jsonStr    = Resources.Load <TextAsset>("Json/PassiveSpell").ToString();
        JsonData jd         = JsonMapper.ToObject(jsonStr);
        JsonData spellItems = jd["PassiveSpell"];

        for (int i = 0; i < spellItems.Count; i++)
        {
            PassiveSpellData spellData = new PassiveSpellData(spellItems[i]);
            int id = int.Parse(spellItems[i]["ID"].ToString());
            _dic.Add(id, spellData);
        }
    }
Exemplo n.º 3
0
 /// <summary>
 /// 將Json資料寫入字典裡
 /// </summary>
 static void LoadJsonDataToDic()
 {
     //文字字典
     String_AttributeDic = new Dictionary <string, String_AttributeData>();
     String_AttributeData.SetData(String_AttributeDic);
     //Sprite字典
     SpriteDic = new Dictionary <string, SpriteData>();
     SpriteData.SetData(SpriteDic);
     //被動施法
     PSpellDic = new Dictionary <int, PassiveSpellData>();
     PassiveSpellData.SetData(PSpellDic);
     //主動施法
     ASpellDic = new Dictionary <int, ActivitySpellData>();
     ActivitySpellData.SetData(ASpellDic);
     DamageDic = new Dictionary <int, DamageData>();
     DamageData.SetData(DamageDic);
     CureDic = new Dictionary <int, CureData>();
     CureData.SetData(CureDic);
     BufferDic = new Dictionary <int, BufferData>();
     BufferData.SetData(BufferDic);
     //天賦字典
     TalentDic = new Dictionary <int, TalentData>();
     TalentData.SetData(TalentDic);
     //武器
     WeaponDic = new Dictionary <int, WeaponData>();
     WeaponData.SetData(WeaponDic);
     //防具
     ArmorDic = new Dictionary <int, ArmorData>();
     ArmorData.SetData(ArmorDic);
     //裝備
     ProtectorDic = new Dictionary <int, ProtectorData>();
     ProtectorData.SetData(ProtectorDic);
     //裝備
     DropDic = new Dictionary <int, DropData>();
     DropData.SetData(DropDic);
     //冒險
     AdventureDic = new Dictionary <int, AdventureData>();
     AdventureData.SetData(AdventureDic);
     //出怪事件
     MonsterEventDic = new Dictionary <int, MonsterEventData>();
     MonsterEventData.SetData(MonsterEventDic);
     //調查事件
     InvestigateEventDic = new Dictionary <int, List <InvestigateEventData> >();
     InvestigateEventData.SetData(InvestigateEventDic);
     //意外事件
     AccidentEventDic = new Dictionary <int, List <AccidentEventData> >();
     AccidentEventData.SetData(AccidentEventDic);
     //結果事件
     EventResultDic = new Dictionary <int, EventResultData>();
     EventResultData.SetData(EventResultDic);
     //紮營事件
     CampDic = new Dictionary <int, List <CampEventData> >();
     CampEventData.SetData(CampDic);
     //怪物
     MonsterGroupDic = new Dictionary <int, List <MonsterData> >();
     MonsterDic      = new Dictionary <int, MonsterData>();
     MonsterData.SetData(MonsterGroupDic, MonsterDic);
     //腳色字典
     RoleDic = new Dictionary <int, RoleData>();
     RoleData.SetData(RoleDic);
     //主屬性字典
     MainAttributeDic = new Dictionary <MainAttribute, MainAttributeData>();
     MainAttributeData.SetData(MainAttributeDic);
     //等級字典
     LevelDic = new Dictionary <int, LevelData>();
     LevelData.SetData(LevelDic);
 }