public void SetNote(int id, float start, float end, float frame, float speed, float threshold, NoteInfo mode, FlickMode flick, Color32 color, List <int> previous, int next) { ID = id; StartLine = start; EndLine = end; ReachFrame = frame; Speed = speed; FlickThreshold = threshold; Mode = mode; Flick = flick; ColorKey = color; PreviousNoteIDs = previous; NextNoteID = next; SetNoteObject(); ResetValue(); }
/// <summary> /// 플릭 노트의 판정 쿨타임을 재설정하는 함수입니다. /// </summary> /// <param name="flick">해당 노트의 플릭 모드입니다.</param> /// <param name="pos">해당 노트의 도달 지점 값입니다.</param> public void SetFlickHitted(FlickMode flick, double pos) { if (flick.Equals(FlickMode.Left)) { LeftHitted[pos] = true; RightHitted[pos] = false; RightRecoverCount[pos] = 0; UpHitted[pos] = false; UpRecoverCount[pos] = 0; DownHitted[pos] = false; DownRecoverCount[pos] = 0; } else if (flick.Equals(FlickMode.Right)) { RightHitted[pos] = true; LeftHitted[pos] = false; LeftRecoverCount[pos] = 0; UpHitted[pos] = false; UpRecoverCount[pos] = 0; DownHitted[pos] = false; DownRecoverCount[pos] = 0; } else if (flick.Equals(FlickMode.Up)) { UpHitted[pos] = true; LeftHitted[pos] = false; LeftRecoverCount[pos] = 0; RightHitted[pos] = false; RightRecoverCount[pos] = 0; DownHitted[pos] = false; DownRecoverCount[pos] = 0; } else if (flick.Equals(FlickMode.Down)) { DownHitted[pos] = true; LeftHitted[pos] = false; LeftRecoverCount[pos] = 0; RightHitted[pos] = false; RightRecoverCount[pos] = 0; UpHitted[pos] = false; UpRecoverCount[pos] = 0; } }
public bool FindFlickHitted(FlickMode flick, double pos) { if (flick.Equals(FlickMode.Left)) { return(LeftHitted[pos]); } else if (flick.Equals(FlickMode.Right)) { return(RightHitted[pos]); } else if (flick.Equals(FlickMode.Up)) { return(UpHitted[pos]); } else if (flick.Equals(FlickMode.Down)) { return(DownHitted[pos]); } else { return(false); } }
private void ParseSSTrain(string path) { bool initNoteUsed = false; float initNotePos = 0; StreamReader stream = null; try { stream = new StreamReader(path); } catch { Game.ThrowError(ErrorMode.NoJsonFile); } try { string rawdata = stream.ReadToEnd(); JsonData data = JsonMapper.ToObject(rawdata); if (PlayerPrefs.HasKey("gamesync").Equals(true)) { initNotePos = PlayerPrefs.GetFloat("gamesync"); } else { Game.ThrowError(ErrorMode.NoSyncValue); return; } for (int i = 0; i < data["notes"].Count; i++) { int index = (int)data["notes"][i]["id"]; double frame; if (data["notes"][i]["timing"].IsDouble.Equals(true)) { frame = (double)data["notes"][i]["timing"]; } else { frame = (int)data["notes"][i]["timing"]; } if (initNoteUsed.Equals(false) && initNotePos <= (float)frame) { Game.Dispensor.CreateNote(0, 0, Color.white, NoteInfo.SystemNoteStarter, FlickMode.None, initNotePos, Game.GlobalNoteSpeed, 1, 1, new List <int>()); initNoteUsed = true; } int speci = (int)data["notes"][i]["type"]; int start = (int)data["notes"][i]["startPos"]; int end = (int)data["notes"][i]["endPos"]; FlickMode mode = (FlickMode)(int)data["notes"][i]["status"]; int prev = (int)data["notes"][i]["prevNoteId"]; int next = (int)data["notes"][i]["nextNoteId"]; // 예외적 허용: 롱 노트 끝부분 슬라이드를 종류 1번으로 처리한 채보가 존재함. 그 때 값을 2로 수정. 그리고 롱 노트 끝부분의 경우 시작지점 통일 if (prev > 0 && Game.Dispensor.Notes[prev].Mode.Equals(NoteInfo.LongNoteStart)) { if (speci.Equals(1)) { speci = 2; } start = (int)Game.Dispensor.Notes[prev].StartLine; if (DataSender.ReturnMirror()) { start = 6 - start; } } NoteInfo noteMode = NoteInfo.NormalNote; if (speci.Equals(1)) { noteMode = NoteInfo.NormalNote; } else if (speci.Equals(2) && prev <= 0) { noteMode = NoteInfo.LongNoteStart; } else if (speci.Equals(2) && prev > 0) { noteMode = NoteInfo.LongNoteEnd; } else if (speci.Equals(3) && prev <= 0) { noteMode = NoteInfo.SlideNoteStart; } else if (speci.Equals(3) && prev > 0) { noteMode = NoteInfo.SlideNoteCheckpoint; } //else if (speci.Equals(3) && prev > 0 && next <= 0) { noteMode = NoteInfo.SlideNoteEnd; } if (DataSender.ReturnRandWave()) { start = UnityEngine.Random.Range(1, 6); } if (DataSender.ReturnMirror()) { if (mode.Equals(FlickMode.Left)) { mode = FlickMode.Right; } else if (mode.Equals(FlickMode.Right)) { mode = FlickMode.Left; } start = 6 - start; end = 6 - end; } List <int> Prevs = new List <int>(); if (prev > 0) { Prevs.Add(prev); } Game.Dispensor.CreateNote(index, 1, new Color32(255, 255, 255, 255), noteMode, mode, (float)frame * 60, Game.GlobalNoteSpeed, start, end, Prevs); } } catch (Exception e) { Game.ThrowError(ErrorMode.NotemapSyntaxError, e.Message + e.StackTrace); Debug.Log(e); } stream.Close(); }
private void ParseTWx(int maxLine) { float StarterNotePos = 0; StreamReader stream = null; try { stream = new StreamReader(DataSender.ReturnMobilePath(DataSender.ReturnNotemapMode())); } catch { Game.ThrowError(ErrorMode.NoJsonFile); return; } try { string RawData = stream.ReadToEnd(); JsonData data = JsonMapper.ToObject(RawData); if (PlayerPrefs.HasKey("gamesync").Equals(true)) { StarterNotePos = PlayerPrefs.GetFloat("gamesync"); } Game.Dispensor.CreateNote(0, 0, Color.white, NoteInfo.SystemNoteStarter, FlickMode.None, StarterNotePos, Game.GlobalNoteSpeed, 1, 1, new List <int>()); int verCode = 0; try { verCode = (int)data["version"]; } catch { verCode = 0; } Debug.Log("TWx version: " + verCode + ", Max line: " + maxLine); for (int i = 0; i < data["notes"].Count; i++) { int id = (int)data["notes"][i]["ID"]; int size = (int)data["notes"][i]["Size"]; Color32 color = new Color32((byte)(int)data["notes"][i]["Color"][0], (byte)(int)data["notes"][i]["Color"][1], (byte)(int)data["notes"][i]["Color"][2], (byte)(int)data["notes"][i]["Color"][3]); int ModNum = (int)data["notes"][i]["Mode"]; FlickMode flick = (FlickMode)(int)data["notes"][i]["Flick"]; double time = (double)data["notes"][i]["Time"]; double speed = (double)data["notes"][i]["Speed"]; double start = (double)data["notes"][i]["StartLine"]; double end = (double)data["notes"][i]["EndLine"]; List <int> prevs = new List <int>(); for (int j = 0; j < data["notes"][i]["PrevIDs"].Count; j++) { if (!((int)data["notes"][i]["PrevIDs"][j]).Equals(0)) { prevs.Add((int)data["notes"][i]["PrevIDs"][j]); } } //int next = (int)data["notes"][i]["NextID"]; if (verCode < 1) { double k = 0; if (maxLine.Equals(2)) { k = 1.5 - ((1.5 - start) * (9d / 5)); } else if (maxLine.Equals(4)) { k = 2.5 - ((2.5 - start) * (9d / 5)); } else if (maxLine.Equals(6)) { k = 3.5 - ((3.5 - start) * (9d / 5)); } start = k; } NoteInfo mode = NoteInfo.NormalNote; if (ModNum.Equals(0)) { mode = NoteInfo.NormalNote; } else if (ModNum.Equals(1) && prevs.Count.Equals(0)) { mode = NoteInfo.LongNoteStart; } else if (ModNum.Equals(1) && prevs.Count > 0) { mode = NoteInfo.LongNoteEnd; } else if (ModNum.Equals(2) && prevs.Count.Equals(0)) { mode = NoteInfo.SlideNoteStart; } else if (ModNum.Equals(2) && prevs.Count > 0) { mode = NoteInfo.SlideNoteCheckpoint; } else if (ModNum.Equals(3)) { mode = NoteInfo.DamageNote; } else if (ModNum.Equals(4)) { mode = NoteInfo.HiddenNote; } else if (ModNum.Equals(12)) { mode = NoteInfo.SystemNoteScroller; } //else if (ModNum.Equals(11)) { mode = NoteInfo.SystemNoteSpeeder; } if (DataSender.ReturnRandWave()) { start = UnityEngine.Random.Range(0f, maxLine + 1); } if (DataSender.ReturnMirror()) { if (flick.Equals(FlickMode.Left)) { flick = FlickMode.Right; } else if (flick.Equals(FlickMode.Right)) { flick = FlickMode.Left; } start = (maxLine + 1) - start; end = (maxLine + 1) - end; } Game.Dispensor.CreateNote(id, size, color, mode, flick, (float)time * 60, (float)speed * Game.GlobalNoteSpeed, (float)start, (float)end, prevs); } } catch (Exception e) { Game.ThrowError(ErrorMode.NotemapSyntaxError, e.Message + e.StackTrace); Debug.Log(e); return; } stream.Close(); }
public Sprite GetNoteTexture(NoteInfo mode, FlickMode flick) { Sprite text = null; if (Mode.Equals(GameMode.Starlight) || Mode.Equals(GameMode.Platinum)) { if (!flick.Equals(FlickMode.None)) { text = Instantiate(IsNoteColored ? StarlightWhite[(int)flick] : StarlightTexture[(int)flick]) as Sprite; } else { if (mode.Equals(NoteInfo.NormalNote)) { text = Instantiate(IsNoteColored ? StarlightWhite[0] : StarlightTexture[0]) as Sprite; } else if (mode.Equals(NoteInfo.LongNoteStart) || mode.Equals(NoteInfo.LongNoteEnd)) { text = Instantiate(IsNoteColored ? StarlightWhite[5] : StarlightTexture[5]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteStart) || mode.Equals(NoteInfo.SlideNoteEnd) || mode.Equals(NoteInfo.SystemNoteSlideDummy)) { text = Instantiate(IsNoteColored ? StarlightWhite[6] : StarlightTexture[6]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteCheckpoint)) { text = Instantiate(IsNoteColored ? StarlightWhite[7] : StarlightTexture[7]) as Sprite; } else if (mode.Equals(NoteInfo.DamageNote)) { text = Instantiate(IsNoteColored ? StarlightWhite[8] : StarlightTexture[8]) as Sprite; } } } else { if (!flick.Equals(FlickMode.None)) { text = Instantiate(IsNoteColored ? WhiteTexture[(int)flick] : NoteTexture[(int)flick]) as Sprite; } else { if (mode.Equals(NoteInfo.NormalNote)) { text = Instantiate(IsNoteColored ? WhiteTexture[0] : NoteTexture[0]) as Sprite; } else if (mode.Equals(NoteInfo.LongNoteStart) || mode.Equals(NoteInfo.LongNoteEnd)) { text = Instantiate(IsNoteColored ? WhiteTexture[5] : NoteTexture[5]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteStart) || mode.Equals(NoteInfo.SlideNoteEnd) || mode.Equals(NoteInfo.SystemNoteSlideDummy)) { text = Instantiate(IsNoteColored ? WhiteTexture[6] : NoteTexture[6]) as Sprite; } else if (mode.Equals(NoteInfo.SlideNoteCheckpoint)) { text = Instantiate(IsNoteColored ? WhiteTexture[7] : NoteTexture[7]) as Sprite; } else if (mode.Equals(NoteInfo.DamageNote)) { text = Instantiate(IsNoteColored ? WhiteTexture[8] : NoteTexture[8]) as Sprite; } } } return(text); }
public void CreateNote(int ID, int Size, Color32 Color, NoteInfo Mode, FlickMode Flick, float Time, float Speed, float Start, float End, List <int> Prev) { if (Mode.Equals(NoteInfo.SlideNoteStart)) { CreateNote(ID, Size, Color, NoteInfo.SystemNoteSlideDummy, Flick, Time, Speed, Start, End, new List <int>()); } GameObject newNote = null; Note noteComp = null; if (Game.Mode.Equals(GameMode.Starlight)) { if (Size <= 1) { newNote = Instantiate(Game.StarlightNote) as GameObject; } else { newNote = Instantiate(Game.StarlightXL) as GameObject; } noteComp = newNote.GetComponent <StarlightNote>(); } else if (Game.Mode.Equals(GameMode.Theater) || Game.Mode.Equals(GameMode.Theater4) || Game.Mode.Equals(GameMode.Theater2L) || Game.Mode.Equals(GameMode.Theater2P)) { if (Size.Equals(0)) { newNote = Instantiate(Game.TheaterSmall) as GameObject; } else if (Size.Equals(1)) { newNote = Instantiate(Game.TheaterLarge) as GameObject; } else if (Size > 1) { newNote = Instantiate(Game.TheaterXL) as GameObject; } noteComp = newNote.GetComponent <TheaterNote>(); } else if (Game.Mode.Equals(GameMode.Platinum)) { if (Size.Equals(0)) { newNote = Instantiate(Game.PlatinumSmall) as GameObject; } else if (Size.Equals(1)) { newNote = Instantiate(Game.PlatinumLarge) as GameObject; } else if (Size > 1) { newNote = Instantiate(Game.PlatinumXL) as GameObject; } noteComp = newNote.GetComponent <PlatinumNote>(); } newNote.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); float resist = 0; if (!Flick.Equals(FlickMode.None)) { int flickVal; if (PlayerPrefs.HasKey("flickmode")) { flickVal = PlayerPrefs.GetInt("flickmode"); } else { flickVal = 1; } if (flickVal.Equals(0)) { resist = 20; } else if (flickVal.Equals(1)) { resist = 40; } else if (flickVal.Equals(2)) { resist = 60; } else if (flickVal.Equals(3)) { // TODO 하기 //if (!Game.Mode.Equals(GameMode.Starlight)) { resist = 35; } if (Game.Mode.Equals(GameMode.Starlight)) { bool applied = false; for (int i = 0; i < Prev.Count; i++) { if (!Notes[Prev[i]].Flick.Equals(FlickMode.None)) { float decVal; if (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame < 4) { decVal = 20; } else if (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame >= 20) { decVal = 60; } else { decVal = 20 + (2.5f * (Time * (1 / Game.ScrollAmp) - Notes[Prev[i]].ReachFrame - 4)); } Notes[Prev[i]].FlickThreshold = decVal; resist = decVal; applied = true; } } if (!applied) { resist = 40; } } else { resist = 50; } } } noteComp.SetNote(ID, Start, End, Time * (1 / Game.ScrollAmp), Speed, resist, Mode, Flick, Color, Prev, 0); if ((int)noteComp.Mode < 10) { if (!Game.Judger.NoteQueue.ContainsKey(noteComp.EndLine)) { Game.Judger.MakeNewKey(noteComp.EndLine); } Game.Judger.NoteQueue[noteComp.EndLine].Add(noteComp.ID); } if (!Mode.Equals(NoteInfo.SystemNoteSlideDummy)) { Notes.Add(ID, noteComp); NoteCount++; } else { Notes.Add(XLNoteID--, noteComp); } for (int i = 0; i < Prev.Count; i++) { Notes[Prev[i]].NextNoteID = ID; Notes[Prev[i]].CreateTailConnector(); if (Game.Mode.Equals(GameMode.Theater) || Game.Mode.Equals(GameMode.Theater4) || Game.Mode.Equals(GameMode.Theater2L) || Game.Mode.Equals(GameMode.Theater2P)) { if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Size.Equals(0)) { (Notes[Prev[i]] as TheaterNote).SizeInPixelNext = 70; } else if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Notes[Prev[i]].SizeInPixel.Equals(70)) { (Notes[ID] as TheaterNote).SizeInPixelPrev = 70; } } else if (Game.Mode.Equals(GameMode.Platinum)) { if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Size.Equals(0)) { (Notes[Prev[i]] as PlatinumNote).SizeInPixelNext = 70; } else if ((Notes[Prev[i]].Mode.Equals(NoteInfo.LongNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteStart) || Notes[Prev[i]].Mode.Equals(NoteInfo.SlideNoteCheckpoint)) && Notes[Prev[i]].SizeInPixel.Equals(70)) { (Notes[ID] as PlatinumNote).SizeInPixelPrev = 70; } } } if ((int)noteComp.Mode < 7) { VisibleNoteCount++; } if (Mode.Equals(NoteInfo.SystemNoteScroller)) // 스크롤러일 경우 배수 값을 저장합니다. { CurScrollVal = Speed; } if (Size >= 2) // 스페셜 노트가 나타났을 경우 { XLReachFrame = Time * (1 / Game.ScrollAmp); if (!XLAppeared) // 그중 처음일 경우 { GameObject xlStart = GetNoteInstance(); xlStart.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); xlStart.GetComponent <Note>().Game = Game; xlStart.GetComponent <Note>().SetNote(XLNoteID, 0, 0, (Time * (1 / Game.ScrollAmp)) - (45 * CurScrollVal), Game.GlobalNoteSpeed, 0, NoteInfo.SystemNoteXLStarter, FlickMode.None, new Color32(0, 0, 0, 0), new List <int>(), 0); Notes.Add(XLNoteID--, xlStart.GetComponent <Note>()); XLAppeared = true; } } else if (Size < 2 && XLAppeared) // 스페셜 노트 이후 첫 다른 노트가 나타날 경우 { GameObject xlEnd = GetNoteInstance(); xlEnd.GetComponent <RectTransform>().SetParent(Game.NoteParent, false); xlEnd.GetComponent <Note>().Game = Game; xlEnd.GetComponent <Note>().SetNote(XLNoteID, 0, 0, (Time * (1 / Game.ScrollAmp)) - (90 * CurScrollVal) >= XLReachFrame + 15 ? (Time * (1 / Game.ScrollAmp)) - (90 * CurScrollVal) : XLReachFrame + 15, Game.GlobalNoteSpeed, 0, NoteInfo.SystemNoteXLEnder, FlickMode.None, new Color32(0, 0, 0, 0), new List <int>(), 0); Notes.Add(XLNoteID--, xlEnd.GetComponent <Note>()); XLAppeared = false; } }
private void DecisionProcess(int DecValue, FlickMode Flick) { int TweakedDec = DecValue; if (!AllowTempestic && DecValue.Equals(5)) { TweakedDec--; } if (TweakedDec < 3) { CurCombo = 0; ComboValueText.Nuzzle(); if (HitSound) { if (Game.Mode.Equals(GameMode.Starlight)) { StarlightBad.Play(); } else { TapBadSound.Play(); } } } else { CurCombo += 1; ComboValueText.Wake(CurCombo); Data.TryUpdateCombo(CurCombo); if (HitSound) { if (Flick.Equals(FlickMode.None)) { if (Game.Mode.Equals(GameMode.Starlight)) { StarlightTap.Play(); } else { TapSound.Play(); } } else { if (Game.Mode.Equals(GameMode.Starlight)) { StarlightFlick.Play(); } else { FlickSound.Play(); } } } } switch (TweakedDec) { case 0: break; case 1: CalculateScore(0.1f, ComboMultilpier()); break; case 2: CalculateScore(0.3f, ComboMultilpier()); break; case 3: CalculateScore(0.7f, ComboMultilpier()); break; case 4: CalculateScore(1.0f, ComboMultilpier()); break; case 5: CalculateScore(1.1f, ComboMultilpier()); break; } Data.UpdateNote(TweakedDec); DecisionText.Wake(TweakedDec); }
/// <summary> /// 게임의 판정을 총괄하는 함수입니다. 판정 절차가 이루어졌으면 true, 그렇지 않으면 false를 반환합니다. /// </summary> /// <param name="gMode">게임의 모드입니다.</param> /// <param name="nMode">판정될 노트의 모드입니다.</param> /// <param name="fMode">판정될 노트의 플릭 여부입니다.</param> /// <param name="MyFrame">판정될 노트의 현재 프레임 값입니다.</param> /// <param name="RefFrame">판정될 노트의 기준 프레임 값입니다.</param> /// <param name="HasInput">사용자의 입력에 의한 판정인지의 여부입니다.</param> /// <returns>판정이 진행되었는지의 여부입니다.</returns> public bool HitJudge(GameMode gMode, NoteInfo nMode, FlickMode fMode, float MyFrame, float RefFrame, bool HasInput) { if (nMode.Equals(NoteInfo.DamageNote)) { if (HasInput) { if (MyFrame < RefFrame - BadBorder) { return(false); } else { DecisionProcess(0, fMode); } } else { DecisionProcess(5, fMode); } } else if (fMode.Equals(0) && (nMode.Equals(NoteInfo.NormalNote) || nMode.Equals(NoteInfo.HiddenNote))) { if (MyFrame < RefFrame - BadBorder) { return(false); } else if (MyFrame >= RefFrame - BadBorder && MyFrame < RefFrame - NiceBorder) { DecisionProcess(1, fMode); } else if (MyFrame >= RefFrame - NiceBorder && MyFrame < RefFrame - GreatBorder) { DecisionProcess(2, fMode); } else if (MyFrame >= RefFrame - GreatBorder && MyFrame < RefFrame - PerfectBorder) { DecisionProcess(3, fMode); } else if (MyFrame >= RefFrame - PerfectBorder && MyFrame < RefFrame - 0.5f) { DecisionProcess(4, fMode); } else if (MyFrame >= RefFrame - 0.5f && MyFrame <= RefFrame + 0.5f) { DecisionProcess(5, fMode); } else if (MyFrame > RefFrame + 0.5f && MyFrame <= RefFrame + PerfectBorder) { DecisionProcess(4, fMode); } else if (MyFrame > RefFrame + PerfectBorder && MyFrame <= RefFrame + GreatBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(3, fMode); } } else if (MyFrame > RefFrame + GreatBorder && MyFrame <= RefFrame + NiceBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(2, fMode); } } else if (MyFrame > RefFrame + NiceBorder && MyFrame <= RefFrame + BadBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(1, fMode); } } else if (MyFrame > RefFrame + BadBorder) { if (nMode.Equals(NoteInfo.HiddenNote)) { return(false); } else { DecisionProcess(0, fMode); } } } else { if (MyFrame < RefFrame - BadBorderL) { if (nMode.Equals(NoteInfo.LongNoteEnd) || nMode.Equals(NoteInfo.SlideNoteEnd)) { DecisionProcess(0, fMode); } else { return(false); } } else if (MyFrame >= RefFrame - BadBorderL && MyFrame < RefFrame - NiceBorderL) { DecisionProcess(1, fMode); } else if (MyFrame >= RefFrame - NiceBorderL && MyFrame < RefFrame - GreatBorderL) { DecisionProcess(2, fMode); } else if (MyFrame >= RefFrame - GreatBorderL && MyFrame < RefFrame - PerfectBorderL) { DecisionProcess(3, fMode); } else if (MyFrame >= RefFrame - PerfectBorderL && MyFrame < RefFrame - 0.5f) { DecisionProcess(4, fMode); } else if (MyFrame >= RefFrame - 0.5f && MyFrame <= RefFrame + 0.5f) { DecisionProcess(5, fMode); } else if (MyFrame > RefFrame + 0.5f && MyFrame <= RefFrame + PerfectBorderL) { DecisionProcess(4, fMode); } else if (MyFrame > RefFrame + PerfectBorderL && MyFrame <= RefFrame + GreatBorderL) { DecisionProcess(3, fMode); } else if (MyFrame > RefFrame + GreatBorderL && MyFrame <= RefFrame + NiceBorderL) { DecisionProcess(2, fMode); } else if (MyFrame > RefFrame + NiceBorderL && MyFrame <= RefFrame + BadBorderL) { DecisionProcess(1, fMode); } else if (MyFrame > RefFrame + BadBorderL) { DecisionProcess(0, fMode); } } return(true); }