Exemplo n.º 1
0
 public void CheckButtons(Object p_sender, EventArgs p_args)
 {
     if (m_tabController.CurrentTabIndex == 3)
     {
         m_nextBtn.IsEnabled = m_partyCreator.CheckSkillsFinished();
     }
     else if (m_tabController.CurrentTabIndex == 4)
     {
         m_nextBtn.IsEnabled = m_partyCreator.CheckAttributesFinished();
     }
     else
     {
         m_nextBtn.IsEnabled = true;
     }
     if (m_tabController.CurrentTabIndex == 4 && m_partyCreator.GetSelectedCharacterIndex() == 3)
     {
         NGUITools.SetActive(m_nextBtn.gameObject, false);
     }
     else
     {
         NGUITools.SetActive(m_nextBtn.gameObject, true);
     }
     if (m_tabController.CurrentTabIndex == 0 && m_partyCreator.GetSelectedCharacterIndex() == 0)
     {
         NGUITools.SetActive(m_backBtn.gameObject, false);
     }
     else
     {
         NGUITools.SetActive(m_backBtn.gameObject, true);
     }
     m_characters[m_partyCreator.GetSelectedCharacterIndex()].SetTickState(m_partyCreator.CheckSkillsFinished() && m_partyCreator.CheckAttributesFinished());
     NGUITools.SetActive(m_finishBtn.gameObject, m_partyCreator.CheckCustomFinished());
     m_finishBtn.IsEnabled = m_partyCreator.CheckCustomFinished();
 }