Exemplo n.º 1
0
    private void OnTriggerExit(Collider other)
    {
        ParticleMotionScript particle = other.gameObject.GetComponent <ParticleMotionScript>();

        if (particle != null)
        {
            // Remove magnetic force since the object is out of field range
            particle.RemoveForce(powerVector, false);
        }
    }
Exemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        ParticleMotionScript particle = other.gameObject.GetComponent <ParticleMotionScript>();

        if (particle != null)
        {
            // Add the new force with dampen true
            particle.AddForce(powerVector, false);
        }
    }